The Business of Esports: From Hype to Sustainable Growth

In less than two decades, esports has gone from small LAN parties in community halls to global tournaments filling stadiums. The League of Legends World Championship draws tens of millions of viewers online, and prize pools for titles like Dota 2’s The International now surpass those of many traditional sporting events.

Esports: From Niche to Mainstream

In less than two decades, esports has gone from small LAN parties in community halls to global tournaments filling stadiums. The League of Legends World Championship draws tens of millions of viewers online, and prize pools for titles like Dota 2’s The International now surpass those of many traditional sporting events.

The numbers have been staggering: sponsorships, media rights, streaming deals, and merchandise have pushed the esports industry into a multi-billion-dollar market. But beneath the excitement lies a critical question: can esports sustain its growth, or is it a bubble waiting to burst?

The Revenue Engine of Esports

The business model of esports has matured rapidly, but it’s still evolving. Revenue streams typically fall into five key categories:

  • Sponsorships and Advertising – Brands from Red Bull to Louis Vuitton are investing heavily in esports partnerships. For many teams, sponsorship makes up more than 60% of revenue.
  • Media Rights – Streaming platforms like Twitch and YouTube compete for exclusivity, while television broadcasters test esports packages for mainstream audiences.
  • Merchandise and Ticket Sales – Jerseys, collectibles, and arena events contribute, but this is still modest compared to traditional sports.
  • In-Game Purchases – Unique to esports, publishers can monetize viewership directly through in-game cosmetics and passes tied to live tournaments.
  • Franchising Fees – Leagues such as the Overwatch League and LCS have adopted franchising models, charging teams multi-million-dollar entry fees.

Despite these diverse streams, the financial stability of esports organizations is fragile. Teams often operate at a loss, relying heavily on investor backing and sponsorship deals.

The Hype Era: Chasing Growth at All Costs

The early years of esports were marked by hyper-optimism. Investors poured money into teams, platforms, and leagues under the assumption that esports would mirror the growth trajectory of traditional sports like the NBA or Premier League.

Franchising models asked teams to pay tens of millions in entry fees, betting on future media deals. Startups promised esports-specific social platforms or training apps. Cities built dedicated esports arenas in anticipation of a booming tourism sector.

But cracks soon appeared:

  • Some franchised leagues struggled to deliver promised returns.
  • Teams faced unsustainable payrolls chasing star players.
  • Sponsorship dollars were spread thin across too many organizations.
  • COVID-19 disrupted live tournaments, exposing the fragility of in-person revenue models.

The lesson? Growth built purely on hype is not the same as long-term sustainability.

The Path to Sustainable Growth

1. Publisher Power and Ecosystem Balance

Unlike traditional sports, esports ecosystems are owned by publishers. Riot Games controls League of Legends competitions, Activision Blizzard oversees Call of Duty and Overwatch, and Valve runs Dota 2. This ownership creates both stability and risk.

Publishers must balance between monetizing competitions and ensuring teams, players, and partners share in the value. Without healthy revenue distribution, teams may fold, reducing competitive integrity. Sustainable growth requires a symbiotic relationship between publishers and ecosystem participants.

2. Diversification of Revenue

Teams must move beyond sponsorship dependency. Some are exploring:

  • Lifestyle branding – 100 Thieves blends esports with fashion and content creation.
  • Media production – FaZe Clan has built a media empire around its players and influencers.
  • Community monetization – Direct-to-fan platforms, memberships, and NFTs provide new revenue models.

3. Sustainable Player Development

Burnout is a critical issue in esports. Professional players often retire in their early 20s due to intense schedules and mental strain. For esports to sustain growth, player welfare, training infrastructure, and career longevity must be prioritized.

4. Global Expansion with Local Roots

Esports is inherently global, but sustainable growth requires regional ecosystems. Developing grassroots competitions in schools, universities, and local leagues helps create a pipeline of players, fans, and revenue.

Esports and Traditional Sports: Lessons Learned

Esports often draws comparisons to traditional sports, but the differences are instructive. Traditional leagues have had decades to refine revenue models, collective bargaining, and fan engagement. Esports can learn:

  • From Sports Leagues: How to balance commercialization with competitive fairness.
  • From Media Rights Deals: Creating exclusive, high-value broadcast packages.
  • From Fan Engagement: Building loyalty beyond winning teams — culture, community, and belonging matter.

At the same time, esports has advantages: its audience is young, digital-native, and highly engaged. Unlike traditional sports, esports is free from geographic limitations — a team in Seoul can have fans in Los Angeles or London.

Technology as a Growth Accelerator

Esports is perfectly positioned to ride broader tech waves:

  • 5G and Cloud Gaming will expand accessibility, reducing hardware barriers for fans and players.
  • Augmented Reality (AR) and Virtual Reality (VR) will transform the live spectator experience.
  • Blockchain and Web3 Models could introduce new forms of ownership — fans directly owning team tokens, collectibles, or voting rights in competitions.

However, each comes with risks of over-hype. The lesson from early esports growth applies here: integrate technology thoughtfully, not just as a buzzword.

The Role of Esports Arenas

Physical venues will remain vital. Esports thrives on community, and nothing replicates the energy of thousands of fans cheering a digital play. Dedicated esports arenas, already rising in North America, Asia, and Europe, provide a reliable revenue stream through ticketing, concessions, and localized fan engagement.

These venues also position cities as global esports hubs, much like how Los Angeles or Barcelona dominate traditional sports tourism.

Esports in the Next Decade: A More Balanced Industry

The hype era was necessary — it brought in capital, visibility, and legitimacy. But the future of esports will be measured by financial discipline and ecosystem health.

  • Publishers will take a more active role in revenue distribution.
  • Teams will operate as media and lifestyle brands, not just competitive rosters.
  • Local ecosystems will ensure grassroots growth.
  • Technology will be used pragmatically to enhance, not distract from, the core competition.

If done right, esports won’t just sustain growth — it will redefine what global sports look like in the digital era.

Final Word: Beyond the Bubble

Esports has already proven it’s not a passing fad. The challenge now is transforming from a hype-fueled boom into a stable, mature industry. That means shifting focus from vanity metrics — record prize pools or streaming numbers — to sustainable revenue, healthy ecosystems, and balanced growth.

The next generation of esports businesses will be built not on hype, but on strategy. And in doing so, they may create the blueprint for how digital-first industries achieve long-term sustainability.

By: Wiredbusiness

Stay Ahead with WiredBusiness

Join industry leaders and innovators who rely on us for exclusive insights, interviews, and trends shaping the future of business and tech — straight to your inbox.

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.